While design changes in Heroes of Might and Magic IV distinguish it from the other games in the series, the essence that makes the series a classic remains intact. The combination of turn-based strategy and RPG elements is guaranteed to keep you at the computer for hours at a time, as you control a persistent hero who can specialize in magic.
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In Heroes of Might and Magic 4, hero classes are determined by the dominant primary skills a hero posesses. Starting hero classes give no special bonuses to the hero, but upon learning an additional skill and attaining an advanced class, hero gains a special bonus. Use the table below to locate the advanced class by two dominant primary skills of your hero. Then use the alphabetical list to find the special bonus of that advanced class.
Note: The Archmage advanced class (not in the table) can be achieved by specialising in any three magic types. Hero classes in italics are the starting classes and give no special bonuses.
Hero Classes Table
Advanced Class Bonuses
Choices
There are many strategic variables involved in choosing an advanced class, such as whether the hero is a scout, warrior or mage; whether this is a main or supporting hero; what spells are available in your mage guild, etc.
Tactics: gives good bonuses. Go for: Crusader, Field Marshal, Lord Commander, Warden.
Combat: gives poor and average bonuses. Go for: Fireguard, Paladin (against death only).
Scouting: gives average and good bonuses. Go for: Field Marshal, Fire Diviner.
Nobility: bonuses of varying usefulness, over a half of them give the hero a melee attack special. Go for: Cardinal, Dark Lord, Lord Commander.
Life Magic: gives good bonuses. Go for: Cardinal, Crusader, Dark Priest, Monk (against chaos only), Paladin (against death only), Summoner.
Order Magic: bonuses of varying usefulness. Go for: Enchanter, Monk (aganst chaos only), Wizard.
Death Magic: gives good bonuses, over a half of them give the hero a melee attack special. Go for: Dark Lord, Dark Priest, Demonologist.
Chaos Magic: gives good bonuses. Go for: Fire Diviner, Fireguard, Wizard.
Nature Magic: bonuses of varying usefulness, over a half of them have to do with summoning. Go for: Demonologist, Enchanter, Summoner, Warden.
If your hero is a spellcaster by occupation, consider going for Archmage advanced class in the long run. Be aware that upon becoming Archmage, your hero will lose the bonuses of the old advanced class - it's a two-step journey to becoming an Archmage.
– Overview – Free Download – Compressed – PC – Screenshots – Specs – RIP – Torrent/uTorrentType of game: StrategyPC Release Date: September 9, 2004Developer/Publishers: New World Computing, Inc, UbisoftHeroes of Might and Magic 4: Complete (1.10 GB) is a Strategy video game. Developed by Ross Smith and published by New World Computing, Inc, Ubisoft. It was released on September 9, 2004 for Windows PC. Some prophecies of doom do come true. Escape the flames licking at your back and jump quickly through a portal into another world, for only the bold will be allowed to live.
Embrace a wondrous new land and uncover its ancient mysteries. Battle its deadly creatures and explore a forgotten past. Here lie gods who have been silent all too long. Here lies a realm that can only be claimed by the strong, the crafty or the wise.
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